
The Abduction Cycles
Narrated by J.S. Arquin
- books
- 6
- pages
- ~2.1k
- audio
- 56h
- complete
- 2021
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- books
- 6
- pages
- ~2.1k
- audio
- 56h
- complete
- 2021
Purchase Options
New to Audible? Start a free trial

Narrated by J.S. Arquin
New to Audible? Start a free trial

New to Audible? Start a free trial

Ethan is abruptly abducted from Earth and deposited on a perilous alien planet orbiting a black hole. Armed only with a mysterious game-like mental interface, he must adapt his gaming knowledge to master unfamiliar magic, survive deadly dungeons, and uncover why he was taken.
How it ends: Readers praise the final book's Arthurian elements and largely wish the series had continued longer.

350 pages9h audio2021
Abducted and stranded on a perilous planet orbiting a black hole, former gamer Ethan finds his reality turned into a deadly MMORPG. Aliens implanted a HUD and game-like interface in his mind, but with no instructions or respawn, every choice is a matter of life or death. Ethan, surprisingly, discovers he is a mage in this new world. He must quickly learn to harness his nascent magical abilities to protect himself, newfound companions, and the village that offered him refuge. A formidable goblin warlord threatens to destroy everything he's come to care for. This crunchy LitRPG/GameLit adventure promises high stakes, magical discovery, and a race against time, with the entire non-harem series ready for you to binge.

530 pages13h audio2021
Still questioning the enigmatic new world he's been dropped into, Ethan confronts a deadly mystery: someone is killing the wizards. To uncover the truth, his only lead is the members-only library of the Order of the Scroll. Access, however, comes with a perilous price. Ethan must first retrieve lost tomes from an abandoned library in a ruined city – a place notorious for claiming every life that dares to enter.
Adding to the danger, Ethan nearly sacrifices himself mastering a new, volatile type of magic. This desperate gamble might be his sole chance of survival against the unknown threats awaiting him. Join Ethan and his friends in this exciting second installment of the Abduction Cycles, where the stakes are higher and the secrets deadlier.

329 pages9h audio2021
Upon returning to Hawkshead, Ethan and his companions find their village plagued by a mysterious force driving away animals and jeopardizing their food supply. Tasked by the villagers, the group follows clues leading them to an old, abandoned mine and a tomb previously unearthed by the former mayor. They ponder what magic or monster could cause such disruption, and what ancient traps might lie within the darkness.
When the tomb's entrance seals behind them, Ethan and his friends are forced to delve deeper into its depths. They quickly discover the tomb is far from empty, inhabited by hostile new residents who do not welcome intruders. Now, using every ounce of their abilities and magic, they must fight for survival. Ethan faces the daunting possibility of making the ultimate sacrifice to ensure his friends escape alive from the tomb's perilous grasp.

494 pages12.5h audio2021
Still recovering from the perilous Tomb of Pendragon, Ethan and his companions are thrust into a thrilling new quest. They've discovered an ancient, legendary journal, penned by none other than the wizard Merlin himself, which promises a direct path to a fabled ancient city. Their destination is none other than the mythical Ruins of Camelot, but the journey there is fraught with immense dangers, and even the city's crumbling remains may harbor untold threats. As Ethan and his friends embark on this extraordinary adventure, they face the profound possibility of either unveiling long-lost, world-changing secrets or inadvertently unleashing an ancient, unspeakable evil. This quest will test their limits as they delve into the heart of history’s greatest legend, with the fate of their world hanging in the balance.

2021
Ethan has finally located Excalibur within an ancient tomb, now under the control of the orc nation. To gain access, he must undertake a seemingly simple task: negotiate with a rampaging dragon. This mission is fraught with peril, as no shaman sent before has ever returned from the beast's lair. His journey to the dragon's domain will lead him through a forest teeming with trolls and giants, all while being relentlessly pursued by fishmen. Adding to the danger are magic-eating fairies, infamous for draining a wizard's Mana, and the ominous Doemenagg, who seek to extract Ethan's very brain. Despite these overwhelming threats, Ethan is resolved to reach Excalibur, examine its legendary blade, and potentially succeed where others have failed – pulling the sword from the stone Merlin embedded it in, if he can survive long enough.

440 pages11.5h audio2021
Merlin is alive! In the thrilling conclusion of the Abduction Cycles series, Ethan, Guinevere, and their friends embark on a desperate quest to rescue the legendary wizard. With only vague clues to guide them, Ethan must pool all his resources to locate Merlin before time runs out. Their mission is fraught with peril, as Ethan finds himself targeted by a magic-using Ogre determined to see him dead. Simultaneously, a corrupted city plots to summon an evil goddess, threatening to unleash chaos upon the world. Adding to the danger, a strange insect Queen relentlessly pursues Ethan, intent on consuming his brain. Ethan must employ all his cunning and unravel the mystery of a peculiar dragon glyph if he hopes to survive these converging threats and prevent his world from collapsing. Join Ethan as he faces his greatest challenges yet.