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When military veteran Chris and his gaming squad are summoned to the fantasy realm of Brindolla, they are tasked with stopping a cosmic conqueror named War. Choosing the hybrid role of an axe-wielding druid, Chris must rely on combat tactics and nature magic to keep his team alive.

You'll like it if you enjoy

  • An axe-wielding druid MC
  • Tactical military teamwork
  • Party-based dungeon crawling and progression
  • Irreverent banter and tight-knit camaraderie

Good to know

  • Bro-heavy humor and military banter
  • Noticeable editing and grammar issues
  • Polyamorous relationships introduced in later books

How it ends: The finale delivers an emotional, bittersweet conclusion, though several readers felt the pacing was noticeably rushed.

Tags

  • Ensemble Cast
  • No Harem
  • Comedy
  • Fast Paced
  • Dungeon Diving
  • LitRPG Elements
  • Portal Fantasy
  • Unique Magic System
  • No Gore

Reading order

  1. Cover for Into the Light: An Epic LitRPG Series (Axe Druid Book 1)

    Book 1: Into the Light

    478 pages16h audio2020

    When Chris and his veteran gaming buddies answer a mysterious plea in their dreams, they are transported directly into the fantasy world of Brindolla. To protect both this new realm and Earth from the galactic conqueror War, the party must fight back against relentless minion vanguards. Stepping up to adapt as a versatile Axe Druid, Chris fights side-by-side with his tight-knit team in Into the Light, blending real folklore, RPG mechanics, and intense group action.

  2. Cover for Into the Dragon's Den: An Epic LitRPG Series (Axe Druid Book 2)

    Book 2: Into the Dragon's Den

    536 pages19h audio2020

    Into the Dragon's Den is the second book in the Axe Druid series, following Zeke and his companions as they deepen their foothold in the world of Brindolla. Barely settled into their new reality, the group has been relentlessly leveling up and pushing back the forces of the galactic tyrant War. But their momentum is shattered when one of their own friends is suddenly banished to the darkest depths of the Hells—vanishing without warning and leaving the group stunned.

    Now the stakes have doubled: they must continue their mission to halt War's vanguard while simultaneously becoming strong enough to storm the Hells themselves and bring their friend back. Even with the Brindollan Gods offering what aid they can, the odds feel impossibly slim. With the world they are trying to protect turning against them, Zeke and his allies must seek help from unlikely sources, explore dangerous new territories, and grow far beyond their current limits—before it is too late to save the friend they refuse to leave behind.

  3. Cover for Into the Hells: An Epic LitRPG Series (Axe Druid Book 3)

    Book 3: Into the Hells

    490 pages17h audio2020

    Zeke and his friends embark on a desperate mission to rescue their buddy, Balmur, from the depths of the Hells. Their path is fraught with immediate dangers, starting with a confrontation against a mythical beast that might sooner devour them than offer aid. Following this perilous encounter, they must locate the hidden city of the High Elves and convince them to join their crucial cause.

    Adding to their challenges, active opposition now directly threatens their efforts to save not only their current world but Earth itself from the encroaching influence of War. Surviving the beast and securing elven assistance are merely the initial hurdles before Zeke's team can brave the ultimate dive Into the Hells, where Balmur's fate, and potentially both worlds', hangs in the balance.

  4. Cover for Into the Darkness: An Epic LitRPG Series (Axe Druid Book 4)

    Book 4: Into the Darkness

    630 pages22.5h audio2020

    With Balmur rescued and a General defeated, Zeke and his team return to Sunrise, intending to train and rearm. Their plans are swiftly disrupted when an unexpected guest threatens the growing village, forcing an uneasy alliance. This new partnership allows them to begin tracking another of War's Generals. However, their mission is complicated by a web of royal negotiations, Zeke's evolving relationship with a Fae Queen, and the looming threat of the Drow. As they delve Into the Darkness, not everything is as it appears, and Zeke and his crew must surpass their previous limits to navigate the dangers ahead and survive their perilous journey.

  5. Cover for Into the Storm: An Epic LitRPG Series (Axe Druid Book 5)

    Book 5: Into the Storm

    362 pages12h audio2020

    Zeke and the team, known as Storm Company, are one step closer to their goal of defeating War’s generals and freeing Brindolla for good. Their harrowing return from the Great Below has left them scarred, but now their mission is clear: hunt down War’s elusive generals wherever they hide.

    This quest demands they journey across the open ocean to a mysterious continent, rumored to be inhabited by beasts. As they prepare to sail, plots thicken, revealing currents of intrigue and danger they must successfully navigate. With their survival and the fate of Brindolla at stake, Zeke and his companions must brave the unknown and confront escalating threats as they venture Into the Storm.

  6. Cover for Into the Wild: An Epic LitRPG Series (Axe Druid Book 6)

    Book 6: Into the Wild

    370 pages13h audio2020

    Storm Company is battered and scattered across the dangerous Continent of Beasts following a brutal clash with War's generals. Weakened by a magical illness that cuts off his spellcasting, Zeke must rely on his instincts and Bea's support to survive the wild terrain and find a cure. In Into the Wild, the stakes reach their peak as the team fights to reunite, overcome impossible odds, and face the ultimate final showdown for the fate of Brindolla.

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