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Unassuming college dropout Kenny is pulled into InterRealm, a ruthless fantasy wargame where failure means monsters breach his homeworld. Starting from scratch, he must quickly level his abilities and build a defensible stronghold before the invaders break through.

You'll like it if you enjoy

  • A sarcastic, humorous MC
  • Base building and settlement defense
  • Fast weak-to-strong progression
  • Dungeon diving and strategic warfare

Tags

  • Weak to Strong
  • No Romance
  • Humor Heavy
  • Fast Paced
  • Fast Progression
  • Base Building
  • Dungeon Diving
  • Kingdom Building
  • LitRPG Elements
  • Portal Fantasy
  • Survival
  • System Integration

Reading order

  1. Cover for Dreadlord Wizard: A LitRPG Adventure (Badges of Dorkdom Book 1)

    Book 1: Dreadlord Wizard

    390 pages11.5h audio2022

    When unimpressive college dropout Kenny is inexplicably chosen for InterRealm, a violent, real-life wargame, his first quest is simple: survive. Portaled into a perilous fantasy landscape, Kenny must build a powerful presence to protect his homeworld from an impending invasion. Fail, and the invaders break through.

    With real orcs actively trying to kill him and a snarky game master in his head who couldn't be less impressed, Kenny faces an uphill battle. This isn't just about becoming a famous wizard or building a Dread-fortress; it's about mastering a complex LitRPG system. He’ll need to develop his class abilities, construct a multi-realm city from scratch, dive into dungeons, and learn to roll the dice just right as he pursues the ultimate spell. His opportunity to prove everyone wrong, and save his home, starts now.

  2. Cover for Dreadfortress: A LitRPG Adventure (Badges of Dorkdom Book 2)

    Book 2: Dreadfortress

    418 pages12h audio2022

    The Dreadlord Wizard made his mark on the land of Sol, and now his enemies know exactly where he lives. With a target painted squarely on his back, Crucible's apprenticeship to the great sorcerer draws him into a dungeon packed with enough treasure and monsters to make an orc blush — a dungeon that also happens to contain resources he desperately needs. Because the clock is ticking: an orc horde is on its way, and Crucible needs a fortress ready before they arrive.

    Building that fortress means learning Spellscript fast and hoping his Fireballs hit hard enough to buy time. Dreadfortress, the second book in the Badges of Dorkdom LitRPG series, ramps up the base-building, dungeon-diving, and class-leveling that made the debut stand out, all filtered through the series' signature snarky game master and dice-roll system mechanics. Perfect for fans of Sean Oswald, Dakota Krout, and Shirtaloon, this installment raises the question of whether one lovable, unprepared wizard can construct a stronghold capable of holding back an invasion in time.

  3. Cover for Dreadwar: A LitRPG Adventure (Badges of Dorkdom Book 3)

    Book 3: Dreadwar

    524 pages2022

    As the Invader’s portal to Earth nears completion, Crucible faces an impending orc-apocalypse. Though his spell tree is close to Ultima status, he’s still not fully prepared. Book 3 of the Badges of Dorkdom LitRPG series plunges Crucible into the heart of the Dreadwar, where protecting his home means more than just building a nation. He must navigate hidden strongholds, keep his friends safe, and prove his detractors wrong.

    Wielding aura-infused skates and soul-ripping warlock claws, Crucible’s ultimate goal isn't infamy, but for Earth to remain blissfully unaware of the horrors he confronts. He’s determined to meet the monstrous horde with his volcano cannon, ensuring their invasion ends with a fiery bang. Only the wise and fearless stand a chance against the terrors of the Dreadwar.

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