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Entering the virtual reality game Beast Realms, Art chooses a lizard-man avatar with potent regenerative abilities. When an unconventional alliance with a shadow grub alienates his light-aligned guild, he finds himself hunted by a vengeful fire mage and forced to forge his own path to survive.

You'll like it if you enjoy

  • A non-human lizard-man MC
  • Beast companions and evolution mechanics
  • Guild rivalries and faction conflict
  • Fast progression and survival stakes

Good to know

  • Book one ends on an abrupt cliffhanger
  • Uneven pacing with a slow start
  • Some readers found the MC hard to connect with

Tags

  • Non Human MC
  • Weak to Strong
  • Found Family
  • No Romance
  • Fast Paced
  • Dungeon Diving
  • LitRPG Elements
  • Political Intrigue
  • Survival
  • Unique Magic System
  • Virtual World
  • War & Strategy

Reading order

  1. Cover for Chrysalis - A Fantasy LitRPG (Beast Realms Book 1)

    Book 1: Chrysalis

    610 pages17.5h audio2020

    Art, with his chosen lizard man avatar, boasts regenerative abilities, a powerful tail, and incredible evolutionary potential. His journey takes an unexpected turn when he accidentally bonds with an acid-spitting, enemy-consuming, shadow-bound grub. This unlikely alliance immediately alienates his light-bound guild members, turning them into enemies, and ignites a relentless vendetta from a deadly fire mage.

    To survive and claim his destiny, Art must embark on a perilous quest. He navigates enchanted forests, mage enclaves atop icy mountains, thief-infested sewers, and ancient temples, all while striving to defeat Legendary Beasts and claim their powerful gems. With the odds stacked against him, Art must undergo dangerous and unique training to unlock his full evolutionary potential. It's time for him to evolve!

  2. Cover for Evolution - A Fantasy LitRPG (Beast Realms Book 2)

    Book 2: Evolution

    530 pages16.5h audio2021

    The Beast Realms are on the brink of collapse. Land, water, and air are poisoned, leaders are power-crazed, and the populace is fractured. Adding to the chaos, strange and powerful Beasts are plummeting from the sky, unleashing carnage. Caught in this turmoil, Art and his crew, Team Venom – a ragtag group of insanely strong assassins – are pursued by relentless foes. Their slim chances of survival depend on navigating treacherous, man-eating jungles and forging crucial alliances in hidden underwater and treetop cities. As Art deepens his understanding of his Gray Knight class, he realizes that skill alone won't be enough. To overcome the overwhelming odds and the imminent change, he must tap into the unbridled power of the very Beasts threatening their world, evolving to survive or face extinction.

  3. Cover for Revelations - A Fantasy LitRPG (Beast Realms Book 3)

    Book 3: Revelations

    639 pages17.5h audio2021

    War descends upon the Beast Realms, threatening the game Team Venom has sworn to protect. Continuing his journey on the gray path, Art must delve deeper into the nature of balance, training to unlock powerful new forms of his abilities. Evolving to a new character class, his mission becomes uniting all players of the Beast Realms under one banner to lead their combined armies into the impending battle. However, players alone will not suffice against the overwhelming threat.

    Running out of options, Art and Nux are forced to seek out ancient powers to defend their world from total annihilation. This desperate quest might even require forging uneasy alliances with their sworn enemies. With new skills and unexpected companions, Team Venom faces their greatest challenge yet. It’s an all-or-nothing fight, and they are determined to emerge victorious.

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