Skip to main content

Is it for you?

Game master Gary Burns and his friends are suddenly pulled directly into the homebrewed tabletop fantasy campaign he created. With no combat skills of his own, Gary has to rely on his encyclopedic knowledge of the world's mechanics and lore to keep everyone alive.

You'll like it if you enjoy

  • A clever, rule-bending strategist MC
  • Tabletop RPG and D&D tropes
  • Survival through encyclopedic world lore
  • A tight-knit found family

How it ends: Readers report the final book delivers a clean conclusion, successfully expanding the scope from micro to macro stakes.

Tags

  • Smart MC
  • Weak to Strong
  • Found Family
  • No Romance
  • Humor Heavy
  • Fast Paced
  • LitRPG Elements
  • Political Intrigue
  • Portal Fantasy
  • Revenge
  • Survival
  • Virtual World

Reading order

  1. Cover for Homebrew: a LitRPG novel (Metagamer Chronicles Book 1)

    Book 1: Homebrew

    332 pages10h audio2018

    Gary Burns, an aspiring Dungeon Master, thought he was crafting his greatest RPG campaign. Instead, a freak magical accident plunges him headfirst into the very world he created – as himself. Now trapped in a fantastical realm, Gary finds himself surrounded by heroes eerily familiar, resembling his closest friends. He's forced to live out the story he painstakingly wrote, but there's a catch: Gary is utterly useless in a fight. To survive and protect his friends, Gary must leverage his unique advantage: insider knowledge of the world, its quests, and its dangers. He has to prove his worth not with a sword, but with his mind, guiding his companions through the narrative he designed. But his ultimate quest is one he never planned: figuring out how to break the spell and lead everyone, including himself, back home. This is the premise of the Metagamer Chronicles, a LitRPG adventure rooted in classic tabletop gaming.

  2. Cover for House Rules: a LitRPG novel (Metagamer Chronicles Book 2)

    Book 2: House Rules

    226 pages6h audio2018

    Gary Burns finds himself in an impossible bind: kidnapped, tortured in a dungeon, and completely cut off from his friends. With no one to turn to, Gary, a seasoned metagamer, must rely on his sharp wit and unparalleled knowledge of the game world. He quickly assembles a makeshift party from former foes, not just to escape his formidable captor, but to plot a grand, intricate revenge. His adversary is a centuries-old lich commanding an army, making escape merely the first step in a larger war. For Gary, death is a starting point, not a victory, as he navigates the perilous House Rules of this immersive LitRPG world. Fans of classic tabletop adventures will find their craving for dice rolls and strategic gameplay fulfilled in the Metagamer Chronicles.

  3. Cover for Hero Time: a LitRPG novel (Metagamer Chronicles Book 3)

    Book 3: Hero Time

    172 pages4.5h audio2018

    The line between hero and tyrant is often defined by charisma. Fresh from defeating a lich's army, Gary and his friends face an even greater peril. Their victory, achieved by unlocking powerful elder magic, inadvertently unleashed an ancient evil. Gary knows the coming threat all too well, for he literally wrote its horrifying backstory.

    Now, burdened by newfound political responsibilities and the looming advance of a demonic horde, Gary must navigate a treacherous path. He struggles to find the balance between securing victory and maintaining his integrity, acutely aware of the danger of becoming the very villain he fights. Can he save the kingdom without sacrificing his soul and becoming a tyrant himself? Hero Time is a thrilling LitRPG adventure that puts the RPG back into GameLit, perfect for fans who miss the rattle of dice and classic Dungeons and Dragons campaigns.

Similar Series You Might Enjoy