Description

Marc's Safe Zone has reached an Industrial Technology level, unlocking railways, air travel, and primitive firearms. A quest, stretching over two hundred miles, demands innovative solutions, making lighter than air travel crucial.

Delegate to focus on levelling up, Marc entrusts daily Safe Zone operations to his parents. His mother handles administration, while his father oversees defenses with new building access.

A rogue System, elven settlements, and a critical quest impact Marc's expansion plans. Fortunately, airship technology can both locate survivors and scout other potential Safe Zones. Can Marc regain momentum and build his dream?

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