Things are going well for Maulkin and his Eternal companions — almost suspiciously well. Two of the shards needed to prevent an evil god's return are secured, a third is within reach, and Maulkin has taken what he insists is a well-deserved month off to spend time with his new elven girlfriend and learn how to properly swing a very large sword. His reluctance to get back to world-saving has nothing to do with the dark Voidgod powers awakening inside him that he has not yet told anyone about.
It definitely has nothing to do with Araphel's imminent return, or the matter of a primordial dragon from the dawn of time standing between Maulkin and his next objective. Wyrmshard, the second book in the Savage Dominion LitRPG series, delivers the same propulsive blend of monster-slaying, dungeon-diving, and reluctant heroism that made the first book a hit — with added stakes as Maulkin's growing secret threatens to upend not just his mission, but his relationship with every ally he has made in Amaranth.