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Flint Woodson wants nothing more than a quiet retirement from the army to build a settlement and live in peace. Instead, an impossible quest forces him to reawaken an abandoned fortress, protect a vulnerable village, and defend a fledgling champion against invading monster armies alongside his hound.

You'll like it if you enjoy

  • Base-building and fort restoration
  • Animal companions and familiar evolution
  • LitRPG mechanics without stat clutter
  • A pragmatic builder MC

Good to know

  • Occasional awkward phrasing and editing issues
  • Slower, deliberate character and skill progression

Tags

  • Smart MC
  • Weak to Strong
  • Romance
  • Single Love Interest
  • Dark
  • Emotional
  • Fast Paced
  • Slow Progression
  • Base Building
  • LitRPG Elements
  • Portal Fantasy
  • Survival

Reading order

  1. Cover for The Houndsman: A Base-Building LitRPG Adventure

    Book 1: The Houndsman

    396 pages14h audio2021

    Flint Woodson, a Wyldblood veteran of the Iron Army's Building Division, craves a quiet life. With his four-legged friend, he dreams of a remote settlement, a simple guard job, and a wife, rejecting the pursuit of Skill Stones or a Class, believing greatness isn't for him. But the realm is at war, Fae Wyld armies invading over broken treaties, shattering Flint's plans. The Diskverse thrusts upon him a critical Life Quest: Reawaken the Sleeping Fort, protect Lea's Slumber village, and give the Champion of Equilibrium time to grow. Refusal is not an option when a Champion is involved. Flint must embrace this kingdom-building challenge, utilizing latent skills and evolving his loyal companion, if he hopes to save the realm and someday achieve his peaceful dream.

  2. Cover for The Houndsman 2: A Base-Building LitRPG Adventure

    Book 2: The Houndsman 2

    388 pages12.5h audio2022

    In Book 2 of the Houndsman Series, Flint, the Champion of Equilibrium, faces the ultimate test of leadership. Having used his Iron Army experience to restore the Slumbering Fort and awaken Lea's Slumber, he now confronts a new reality: protecting them from escalating threats. After two minor attacks, more formidable dangers are on the horizon, including the returning Iron Army and the inevitable Wyld.

    Flint relies on his pack and the Woodson Council, yet navigating these alliances is complex. Every faction harbors its own agenda, meaning internal threats are as perilous as external ones. Flint must master where to give ground and where to draw a definitive line. If he falters, the future of his burgeoning kingdom—complete with LitRPG kingdom-building, flashy skills, and evolving dogs—could be sabotaged from within, even if the walls hold against his enemies.

  3. Cover for The Houndsman 3: A Base-Building LitRPG Adventure

    Book 3: The Houndsman 3

    320 pages11h audio2022

    Lost, crippled, and alone, Flint, the hero who saved his home on the Iron Disk, finds himself thrust into an alien world of forever night. Believing his life forfeit, he was instead transported to a nightmare plagued by cannibalistic vikings, draugr, and an eldritch god consuming the sky. Despite losing a limb, Flint must fight to return home, not just for himself, but for the young woman and puppies now trapped alongside him. Their only hope lies in the forgotten land's ancient druid rune-powered machines, which Flint's unique blood allows him to operate. Book 3 of the Houndsman Series promises action, evolving dogs, and a desperate struggle for survival.

  4. Cover for The Houndsman 4: A Base-Building LitRPG Adventure

    Book 4: The Houndsman 4

    318 pages11h audio2023

    Bruised and battered, Flint returns home to a land where only half a year for him equates to a decade for his people. He finds his position as ruler of the Woodson lands usurped by the very council he established, leaving him an outsider in a world transformed by new alliances and power structures. Yet, Flint's personal loss pales in comparison to the existential threat looming over them. Oth, the Devourer of Worlds, and his Viking and draugr worshippers are amassing a war machine fueled by blood and slaves, with Flint's home directly in their path.

    As the Champion of Equilibrium, Flint must unite the fractured lands of the Iron Disk against this cataclysmic invasion. He needs to convince the new council and other ruling powers of the impending doom, but his desperate warnings and haggard appearance make him seem like a raving loon. His newfound druid abilities might be his only hope in forging the unity needed to face the greatest threat his world has ever known.

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