

Description
Ethan, a regular gamer, finds himself abducted and stranded on a bizarre planet near a black hole. Aliens have implanted a game-like interface in his mind, but with no rules or guidance. It's a high-stakes situation with no respawn.
Fortunately, Ethan discovers he's a mage! Now he must learn to harness his magical abilities to protect himself, his newfound companions, and the Village of Hawkshead, their only refuge. A powerful goblin warlord threatens to destroy everything he now holds dear.
Can Ethan master his powers and adapt to this deadly new world before it's too late? Dive into this crunchy LitRPG/GameLit adventure where survival depends on quick thinking and a little bit of magic!
Books in this Series

1. Village of Hawkshead: A GameLit/LitRPG Portal Fantasy Adventure (The Abduction Cycles Book 1)
350 pages

2. Library of Daemonium: A GameLit/LitRPG Portal Fantasy Adventure (The Abduction Cycles Book 2)
530 pages

3. Tomb of Pendragon: A GameLit/LitRPG Portal Fantasy Adventure (The Abduction Cycles Book 3)
329 pages

4. Ruins of Camelot: A GameLit/LitRPG Portal Fantasy Adventure (The Abduction Cycles Book 4)
494 pages

5. Fate of Excalibur: A GameLit/LitRPG Portal Fantasy Adventure (The Abduction Cycles Book 5)

6. Legacy of Merlin: A GameLit/LitRPG Portal Fantasy Adventure (The Abduction Cycles Book 6)
440 pages
Contributors
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