

Description
Erik and Rugrat journey to the Sixth Realm, a land of sunlit cities and dangerous dungeons. As a fighting competition electrifies the city-state of Vuzgal, it declares independence and asserts its power.
Meanwhile, Alva seeks to reclaim the lost floor of Water, and the Adventurer Guild sharpens their skills, preparing for a reckoning with the Willful Institute. Not all knowledge from Earth is used for good, as the Beast Mountain Range unites under an Empire.
Join Erik and Rugrat in this epic fantasy LitRPG adventure where even a small party can shape a city and ignite an Empire. Expect crafting, stats, and loot, blending realistic technologies with magical abilities. Will they rise to the challenge?
Books in this Series

1. The Two Week Curse: A LitRPG Fantasy Series (The Ten Realms Book 1)
564 pages

2. The Second Realm: A LitRPG Fantasy Series (The Ten Realms Book 2)
555 pages

3. The Third Realm: A LitRPG Fantasy Series (The Ten Realms Book 3)
575 pages

4. The Fourth Realm: A LitRPG Fantasy Series (The Ten Realms Book 4)
893 pages

5. The Fifth Realm: A LitRPG Fantasy Series (The Ten Realms Book 5)
713 pages

6. Sixth Realm Part 1: A LitRPG Fantasy Series (The Ten Realms Book 6)
530 pages

7. Sixth Realm Part 2: A litRPG Fantasy series (The Ten Realms Book 7)
599 pages

8. Seventh Realm Part 1: A LitRPG Fantasy series (The Ten Realms Book 8)
702 pages

9. The Seventh Realm Part 2: A LitRPG Fantasy series (The Ten Realms Book 9)
517 pages

10. The Eighth Realm: A LitRPG Fantasy series (The Ten Realms Book 10)
265 pages

11. The Ninth Realm: A LitRPG Fantasy series (The Ten Realms Book 11)
212 pages

12. The Tenth Realm: A LitRPG Fantasy series (The Ten Realms Book 12)
224 pages
Contributors
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